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Universal windows platform build support unity что это

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Universal windows platform build support для unity что такое

Universal Windows Platform (UWP) provides a common app platform on every device that runs Windows, such as Windows 10+, HoloLens, and more. You can use UWP to build your Unity apps for any Windows device and publish them to the Microsoft Store, without needing to rewrite the app for each platform.

Topic Description
Introducing Universal Windows Platform Understand the key requirements and concepts for UWP.
Getting started with Universal Windows Platform Learn about UWP-specific settings and how to set up a project for UWP development.
Developing for Universal Windows Platform Understand UWP-specific development information, such as deep linking, profiler A window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary connection, and more advanced topics.
Building and delivering for Universal Windows Platform Build and deliver your content for UWP.

Additional resources:

  • Unity Technologies GitHub: UWP Example Projects
  • “Windows Store” platform renamed as “Universal Windows Platform” in Unity 2017.1 NewIn20171

Windows Player: IL2CPP Scripting Backend

Introducing Universal Windows Platform

Чтобы создать сборку для UWP, перейдите в раздел Настройки сборки (меню: Файл > Настройки сборки). В списке Платформа выберите Универсальная платформа Windows Функция IAP, которая поддерживает симулятор Microsoft In App Purchase, который позволяет протестировать потоки покупок IAP на устройствах перед публикацией приложения. Дополнительная информация
См. Словарь , затем выберите Переключить платформу кнопка.

Примечание. Универсальная платформа Windows отображается в списке Платформа, только если вы используете Unity на компьютере с Windows.

Unity не поддерживает разработку для Windows Phone.

Создание приложений UWP с помощью Unity

Основной рабочий процесс при создании игры или приложения для UWP с помощью Unity выглядит следующим образом:

Когда вы нажимаете Построить в окне Настройки сборки:

Unity создает и экспортирует проект Visual Studio.

Откройте файл .sln сгенерированного проекта в Visual Studio.

Используйте Visual Studio для создания окончательного приложения.

Когда вы нажимаете Сборка и запуск, Unity создает исполняемый файл приложения, который может работать независимо.

Настройки сборки UWP

Используйте эти параметры для настройки того, как Unity создает ваше приложение.

Примечание. Unity требует базовой версии Windows 10 SDK 10.0.10240.0 или выше для создания приложений UWP и не поддерживает Windows 8/8.1 SDK.

Примечание. Этот параметр имеет значение только в том случае, если вы используете функции или API Windows, недоступные в базовой версии Windows 10 (10.0.10240).

Для развертывания через портал устройств необходимо ввести информацию о соединении и аутентификации в следующих дополнительных полях:

Адрес портала устройств (обязательно)
Имя пользователя портала устройств (необязательно)
Пароль портала устройств (необязательно)

Дополнительную информацию см. в документации по развертыванию портала устройств Windows.

Дополнительную информацию о директивах #define см. в документации по платформенно-зависимой компиляции.

После включения Unity только перестраивает скрипты в вашем приложении и оставляет файлы данных из ранее выполненной сборки нетронутыми. Это значительно сокращает время итерации, если вы изменяете только код в своем приложении.

Примечание. Прежде чем использовать этот параметр, необходимо один раз собрать весь проект.

Integrating Unity into UWP applications

Windows Device Portal Deployment

To create a build for UWP, go to Build Settings (menu: File > Build Settings). In the Platform list, select Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary , then select the Switch Platform button.

Note: Universal Windows Platform only shows in the Platform list if you’re using Unity on a Windows computer.

Unity doesn’t support Windows Phone development.

Building UWP applications with Unity

The main workflow when building a game or application for UWP using Unity is as follows:

When you click Build in the Build Settings window:

Unity generates and exports a Visual Studio Project.

Open the generated Project’s .sln file in Visual Studio.

Use Visual Studio to build your final application.

When you click Build And Run, Unity builds an app executable that can run independently.

UWP Build Settings

Use these settings to configure how Unity builds your application.

Setting Function
Target Device Choose from the following options to build your app for any device, or select a specific device: Any device, PC, Mobile, or HoloLens.
Architecture Select the type of CPU to build for (only applies to Build And Run).
x64 64-bit CPU.
x86 32-bit CPU.
ARM 32-bit ARM CPU.
ARM64 64-bit ARM CPU.
Build Type Select the type of Visual Studio project or build to generate.
XAML Project Visual Studio project that integrates Unity within a full XAML environment. This results in some performance loss, but lets you use XAML elements in your application.
D3D Project Visual Studio project that integrates Unity in a basic app window. This results in the best performance.
Executable Only Hosts the project in a pre-built executable for rapid iteration. This setting has the quickest iteration speed because it doesn’t require you to build the generated project in Visual Studio. It offers the same performance as D3D Project builds.
Target SDK Version The Windows 10 SDK installed on the local PC to build the application against. This setting is only relevant when calling Windows 10 APIs directly from scripts.

Note: Unity requires the base Windows 10 SDK version 10.0.10240.0 or higher for building UWP apps, and doesn’t support Windows 8/8.1 SDKs.

Note: This setting is only relevant if you’re using Windows features or APIs that aren’t available in the base Windows 10 version (10.0.10240).

To deploy over the Device Portal, you must enter the connection and authentication information in these additional fields:

Device Portal Address (required)
Device Portal Username (optional)
Device Portal Password (optional)

For more information, see documentation on Windows Device Portal deployment.

For more information about #define directives, see documentation on Platform dependent compilation.

Once enabled, Unity only rebuilds the scripts in your application, and leaves data files from a previously executed build intact. It significantly improves iteration times if you only change the code in your application.

Note: You need to build the entire Project once before you can use this setting.

Integrating Unity into UWP applications

Windows Device Portal Deployment

Универсальная платформа Windows (UWP) – это специальная платформа для создания приложений на Windows 10. Вы можете разрабатывать приложения для UWP с помощью всего одного набора API, одного пакета приложений и одного магазина для доступа ко всем устройствам Windows 10 – ПК, планшета, телефона, Xbox, HoloLens, Surface Hub и других. Легче поддерживать несколько размеров экрана, а также различные модели взаимодействия, будь то сенсор, мышь и клавиатура, игровой контроллер или ручка. В основе приложений UWP лежит идея, что пользователи хотят, чтобы их работа, их задачи были мобильными через ВСЕ устройства, чтобы можно было использовать любое устройство, наиболее удобное или производительное для конкретной задачи.

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UWP является гибким: вам не нужно использовать C# и XAML, если вы этого не хотите. Вам нравится развиваться в Unity или MonoGame? Предпочитаете JavaScript? Не проблема, используйте все, что хотите. У вас есть настольное приложение C++, которое вы хотите расширить с помощью функций UWP и продавать в магазине? И тут все будет работать.

В итоге вы можете потратить свое время на работу со знакомыми языками программирования, фреймворками и API-интерфейсами, все в одном проекте, и иметь тот же самый код, который работает на огромном диапазоне оборудования Windows из существующих сегодня. После того, как вы написали свое приложение UWP, вы можете опубликовать его в магазине на обозрение всего мира.

Итак, что такое UWP-приложение?

Что делает приложение UWP особенным? Вот некоторые из характеристик, которые отличают приложения UWP в Windows 10.

  • Существует общая среда API для всех устройств

Основа API-интерфейсов универсальной платформы Windows (UWP) одинакова для всех классов устройства Windows. Если ваше приложение использует только основные API-интерфейсы, оно будет запускаться на любом устройстве Windows 10, независимо от того, планируете ли вы использование настольного ПК, гарнитуры Xbox или наушников Mixed Reality.

  • Расширение SDK позволяет вашему приложению делать классные вещи на определенных типах устройств

Расширение SDK добавляет специализированные API для каждого класса устройства. Например, если ваше приложение UWP нацелено на HoloLens, вы можете добавить функции HoloLens в дополнение к обычным API-интерфейсам UWP. Если вы используете универсальные API-интерфейсы, ваш пакет приложений может работать на всех устройствах, работающих под управлением Windows 10. Но если вы хотите, чтобы ваше приложение UWP использовало API-интерфейсы устройства тогда, когда оно работает на определенном классе устройства, вы можете проверить, существует ли API до его вызова во время выполнения.

  • Приложения упакованы с использованием формата упаковки .AppX и распространяются из магазина

Все приложения UWP распространяются как пакет AppX. Это обеспечивает надежный механизм установки и гарантирует, что ваши приложения могут быть развернуты и обновлены без проблем.

  • Одно хранилище для всех устройств

После регистрации в качестве разработчика приложений вы можете отправить свое приложение в магазин и сделать его доступным для всех типов устройств или только тех, какие вы выберете. Вы загружаете и управляете всеми своими приложениями для устройств Windows в одном месте.

  • Приложения поддерживают адаптивные элементы управления и ввода

Элементы пользовательского интерфейса используют эффективные пиксели, поэтому они могут отображать макет в зависимости от количества пикселей экрана, доступных на устройстве. И они хорошо работают с несколькими типами ввода, такими как клавиатура, мышь, сенсорный экран, ручка и контроллеры Xbox One. Если вам нужно дополнительно адаптировать свой пользовательский интерфейс к определенному размеру экрана или устройству, новые панели макетов и инструменты помогут вам в этом.

Используйте язык, который вы уже знаете

Приложения UWP используют Windows Runtime, собственный API, встроенный в операционную систему. Этот API реализован на C++ и поддерживается на C#, Visual Basic, C++ и JavaScript. Некоторые варианты написания приложений в UWP включают:

Видео курсы по схожей тематике:

  • XAML UI и C#, VB или C++ backend
  • DirectX UI и C++ backend
  • JavaScript и HTML

Microsoft Visual Studio 2017 предоставляет шаблон приложения UWP для каждого языка, который позволяет вам создать единый проект для всех устройств. Когда ваша работа будет завершена, вы можете создать пакет приложений и отправить его в Windows Store из Visual Studio, чтобы сделать ваше приложение доступным для клиентов на любом устройстве Windows 10.

Приложения UWP оживают в Windows

В Windows ваше приложение может предоставлять актуальную информацию в режиме реального времени вашим пользователям и заставлять их возвращаться снова. В современной экономике приложений ваше приложение должно участвовать в жизни ваших пользователей. Windows предоставляет вам множество ресурсов, чтобы помочь вашим пользователям вернуться в ваше приложение:

  • Живые фрагменты и экран блокировки отображают контекстно-зависимую и своевременную информацию.
  • Push-уведомления приносят сигналы в реальном времени, отправляя предупреждения вашему пользователю, когда это необходимо.
  • Центр действий – это место, где вы можете организовывать и отображать уведомления и контент, на которые пользователи должны обратить внимание.
  • Background — исполнение и триггеры оживляют ваше приложение, когда пользователю это нужно.
  • В вашем приложении могут использоваться голосовые и Bluetooth-устройства LE, чтобы помочь пользователям взаимодействовать с окружающим миром.
  • Поддержка богатых, цифровых чернил и инновационного набора.
  • Cortana добавляет индивидуальность вашему программному обеспечению.
  • XAML предоставляет вам инструменты для создания плавных анимированных пользовательских интерфейсов.

Наконец, вы можете использовать данные о роуминге и Windows Credential Locker, чтобы обеспечить постоянный роуминг на всех экранах Windows, где пользователи запускают ваше приложение. Данные о роуминге дают вам простой способ сохранить пользовательские настройки и настройки в облаке, не создавая собственную инфраструктуру синхронизации. И вы можете хранить учетные данные пользователя в хранилище учетных данных, где безопасность и надежность являются главным приоритетом.

Монетизируйте ваше приложение

В Windows вы можете выбрать, как вы будете монетизировать свои приложения на телефонах, планшетах, ПК и других устройствах. Вот несколько способов заработать деньги с помощью вашего приложения и услуг, которые оно предоставляет. Все, что вам нужно сделать, это выбрать то, что лучше подходит для вас:

Бесплатные вебинары по схожей тематике:

  • Платная загрузка – это самый простой вариант. Просто назовите цену.
  • Система нескольких пробных попыток позволит пользователям оценить ваше приложение перед его покупкой. Это обеспечит более легкую конверсию, чем более традиционные варианты «freemium».
  • Используйте скидки для привлечения внимания к своим приложениям.
  • Также доступны покупки и реклама в приложении.

Как начать?

Более подробный обзор UWP читайте в официальном Руководстве по приложениям для универсальной платформы Windows. Затем ознакомьтесь с настройкой Get set up, чтобы загрузить инструменты, необходимые для начала создания приложений, и напишите свое первое приложение!

Мы очень рады сообщить о поддержке приложений Windows 10 Universal в Unity 5.2. Теперь ваше приложение на платформе Unity сможет без изменений работать на смартфонах, планшетах и компьютерах Windows 10 с полной поддержкой Unity Universal для Xbox One.

Что такое приложения Windows 10 Universal?

Приложения для платформы Windows 10 Universal появились в операционной системе Windows 10:

  • Теперь одно и то же приложение может работать на целом семействе устройств под Windows 10: смартфонах, планшетах, компьютерах и других устройствах.
  • Для всех устройств Windows 10 теперь доступен единый онлайн-магазин приложений.
  • Для всего семейства устройств Windows 10 теперь существует единый API.

Вы можете узнать больше здесь.

Как я могу использовать Unity 5.2 для создания приложений Windows 10 Universal?

Разумеется, для нас важно, чтобы разработчики игр получили все преимущества новой платформы, поэтому мы добавили поддержку приложений Windows 10 Universal в Unity 5.2.

На данный момент вы можете экспортировать ваше приложение в Windows 10 Universal, выбрав Universal 10 SDK из Windows Store в окне Build Settings, как показано ниже:

Что нужно, чтобы начать?

Чтобы сделать сборку игры на платформе Unity для Universal Windows 10 (UWP), вам потребуются:

  • Unity 5.2 или более поздняя.
  • Компьютер с Windows 10.
  • Visual Studio 2015 RTM, (не ниже 14.0.23107.0). Пожалуйста, имейте в виду, что Unity 5.2 не поддерживает более ранние версии, например, Visual Studio RC, и не поддерживается в них.
  • Windows 10 SDK.

Hero_FINAL-Unity

Did you know that you can easily get your Unity 3D game into the Windows Store simply by creating it in Unity or porting an existing game to the Universal Windows Platform (UWP)? That’s a big deal, because the Windows Store opens up the whole spectrum of Windows 10 devices, and their users, to your game: PCs, tablets, Windows 10 phones, Xbox One, and even HoloLens.

In this post, we’re going to go over how to deploy a game from Unity 3D to a UWP project and then build your new UWP game in Visual Studio.

What you need

To develop, compile, and submit a Unity game to the Windows Store, you will need:

  • Unity – Either the Unity free version or Unity Pro will work. The add-ons for publishing to the Windows Store are free for both basic and Unity Pro users.
  • Visual Studio – You can use any Visual Studio SKU, including the free Visual Studio Community. To target Universal Windows Platform, you will need at least Visual Studio 2015 Update 1.
  • Windows 10 – If you do not own a Windows 10 license, you can get a 90-day evaluation version. If you are running Mac OS X or will install on Apple hardware, check different options for installing using Boot Camp, VMWare, or Parallels.
  • Windows Store developer account – This will be needed to submit your game to the Windows Store. During this process you will register and get verified as an individual or as a business who can submit apps and games to the store. This registration allows you to submit apps and games to PC, Phone, Tablet and also in the future to HoloLens and Xbox. There is a small registration fee for individuals to sign up, although free Dev Center accounts are often available through Microsoft-sponsored programs (e.g. for startups).
  • Windows 10 test devices – While the Visual Studio simulators and emulators can replicate multi-touch and different display resolutions, it is recommended that you test on a real ARM mobile device with touch capability if you are developing a mobile/touch experience.

In this post, we will use Unity 5.3.3, Visual Studio 2015 Update 1, and Windows 10 Version 1511. For your benefit, it is recommended that you use at least Unity 5.3.2. Newer versions may have a different application programming interface.

Configuring developer mode in Windows 10

For Windows 10, whether using a desktop, tablet, or phone, you need to enable that device for development under System Settings.

To do so, navigate to System Settings and choose “Update & security.” Then choose, “For developers.” From here, you can simply select and enable “Developer mode.”

1_developerfeatures

https://amdy.su/wp-admin/options-general.php?page=ad-inserter.php#tab-8

Deploying your game from Unity

For the purposes of this post, let’s assume that you have already created a game in Unity. If you haven’t, though, there are several great Unity 3D tutorials available to get you started.

If your game was originally built for iOS or Android, it is important that you don’t have any platform specific controls or DLLs before attempting this. If you have platform specific code or libraries, the process outlined in this post may throw errors before you get to the end.

To start, we’re going to open up your Unity project and configure the build settings. To configure your settings in Unity, first click “File,” then “Build Settings.”

2_buildsettings

Next, choose Windows Store in the Platform Window. Then select Universal 10 in the SDK dropdown.

3_universal10

Select XAML in the UWP Build Type dropdown.

4_XAML

Next, click the Player Settings… button.

5_playersettings

Enter your game details in the “Player Settings” window such as your default icon and product name. Your build settings are now properly configured in Unity3D to allow you to export to UWP.

6_gamesettings

Click on the Build button in the Build Settings window. You will be prompted with a Build Windows Store dialog to select a folder for building your game.

7_selectfolder

Once you have selected the folder, Unity will begin building your game, targeting the platform you selected. This can take several minutes if you have a lot of assets.

A Windows Explorer window should now display the folder containing all the files generated by Unity.

9_buildfolder

You will need to remember the location of your Visual Studio solution for the next step.

Building your UWP game in Visual Studio

From here on out, you’ll be working in Visual Studio. We’ve already exported your Unity 3D game into a UWP solution.

To get started in Visual Studio, navigate to the folder where you deployed the solution and open it in Visual Studio.

In order to distribute your UWP app to other users, either on the store or for sideloading, you need to follow the steps to create an appxupload package for it. When you create the appxupload, an additional appx package will be generated to use for testing and sideloading.

First, select either x86 or x64 from the platform dropdown as the platform.

10_appxupload

From the menu, click Build -> Build Solution or press F6.

11_buildsolution

Allow the NuGet Package Manager to restore packages.

12_packagerestore

Set the target to Local Machine. Then click Run. You can watch the progress of the build in the Output window.

13_localmachine

Finally, verify that the build succeeded.

14_buildsucceeded

Now you are ready to deploy your app in Windows Store.

Note: If you intend to share the app with friends outside of Windows Store first, you can also sideload this app to install it on any Windows 10 device.

You will need to associate your app to with the Windows Store. To do so, navigate to the Project menu and choose Store -> Associate App with the Store….

15_associateapp

Your app is now enabled for test purchase and notification scenarios if you choose to do so.

When you associate your app with the store, the following values are downloaded to the app manifest file for the current project on your local machine:

  • Package Display Name
  • Package Name
  • Publisher ID
  • Publisher Display Name
  • Version

Note that you can override the default package.appxmanifest file by creating a custom .xml file for the manifest. As a general rule, however, you do not want to do this and really don’t want to alter the manifest file at all if you aren’t completely sure of what you are doing.

Wrapping Up

In this post, we’ve covered how to take your Unity 3D game and prepare it for deployment to the Windows Store. By using Unity 3D and Visual Studio together in your development toolchain, you can gain a much wider audience for your games. Just as exciting, you can potentially deploy your games to a greater variety of devices from tablets to phablets to gaming consoles to the latest emerging technologies built around Windows 10.

  • For more on developing games for Windows 10, check out the Windows 10 game development guide.
  • For more details on deploying Unity projects to Windows 10, consult Unity 3D’s documentation on Windows.
  • For more information on deploying to the Windows Store, see Packaging Universal Windows apps for Windows 10.
  • You can also learn more about Windows 10 developer mode on MSDN.

Всем привет! В эти праздничные выходные мы с удовольствием поделимся с вами подборкой свежих материалов о разработке самых разных приложений для Windows 10.

Давно хотели создать собственную игру?

Самый простой способ сделать игру на Unity 5
Потратив чуть больше часа, вы сможете получить представление о платформе Unity, настроить рабочую среду, создать базовые элементы игры и запустить ее на Windows 10 в качестве универсального приложения.

Подробнее по сссылке.

Все, что вам необходимо знать для того, чтобы начать разработку универсального приложения для Windows 10 теперь собрано в виде видео-материалов на русском языке, в том числе подробное описание универсальной платформы Windows (UWP) и базовые принципы работы UWP приложения:

Введение в разработку универсальных приложений на платформе Windows

Подробнее по ссылке.

И в преддверии 8го марта, мы вспоминаем наш проект Love2Code, который призван не только рассказать широкому кругу людей про самые простые способы создания приложений, но и поделиться с окружающими историями девушек давно и успешно реализовавших себя в индустрии IT.

На сегодня все! Добрых вам выходных и хорошего настроения! :)

If you’re interested in games, or anything to do with all this talk about 3D and Windows 10, it will be of great advantage to your good self to know about Unity3D. Unity3D has been around for quite some time now, and it’s behind many great games—both 2D and 3D—that are available on app stores for many platforms. Unity3D is not to be taken lightly, and can be found at https://unity3d.com/, from where you can install the latest version. For this article, I’ll be using version 5.4.2f2 personal, which I’ll use to demonstrate how to create a new project for a 3D game, how you can add a simple object to our 3D world. Then, I’ll talk about how build a UWP application from this project.

The personal version, which I mentioned, offers everything you’ll need to get started as a hobbyist game’s developer; Unity comes packed with many great assets out of the box to help you. What’s an asset? An asset is anything from a piece of music to 3D models, particles systems, and lots more. To give you an idea of what’s available, Unity has an assets store where you can buy or download free assets to use in your projects. You can access the store from within the Unity application, which you’ll need to do to add assets to your projects. However, if you want to browse what the assets store as to offer, you can find it here.

Note: I’ll also be using Visual Studio 2015 Update 3, and I’m building the projects on Windows 10 Version 10.0.14393.

Creating the Project

It’ll take a while to install Unity, and you’ll need to set up an account; but, once you have, start it up and click New Project. You’ll see a window that looks like this…

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Figure 1: The new project window

Create the project, and you’ll be presented with a view that looks something like…

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Figure 2: The project created and open in Unity

The first time you see this, it can be quite daunting with all the options and panels. I’ll give a brief description here, but for the sake of this article, I will keep it brief and move swiftly on to adding an asset to our 3D scene and building the output as a UWP application.

In the centre panel, which is currently showing ‘Scene,’ is one of three tabs. We can see an icon of a camera and what we might call a ‘sun.’ The Camera represents the user’s point of view, and the sun indicates a Directional Light that will be used to light our scene. And when I say scene, I mean very much that it is a scene for you to play out your game’s events and story; and the camera is how the player will see that.

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Figure 3: The Camera and Directional Light

Go ahead and click the camera in the scene. You’ll be presented with a view that looks like this…

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Figure 4: Our scene with the camera selected

Firstly, you’ll notice that the ‘Main Camera’ is highlighted in the panel to the left of the view. This panel, titled Hierarchy, lists all the objects we currently have placed in our scene. In the bottom-right of our view, you can see the Camera Preview, which shows us exactly what our camera sees. If you select the Game tab at the top of our view, you’ll be presented with a similar view that fills the whole area. Now that we know a little about what we’re looking at, let’s go ahead and add something to our scene.

Adding an Asset

To add something to our scene, right-click the Hierarchy or click the create button at the top; then, select an object of your choice. I’m going to go with a Tree.

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Figure 5: Adding an object to our scene

And, after we’ve added the object to our scene, in this case a tree…

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Figure 6: The tree added to the scene

If you don’t have your tree selected, and the Inspector tab on the far-right panel isn’t selected, please do so now. In Figure 6, we can see you have many options available to you once you’ve selected the tree. I want to bring your attention to the Position, Rotation, and Scale options we can see at the top. Go ahead and try changing some of these values; note what happens to the tree in our scene. You also can do the same for the Camera, or any object in our scene because this is one of the simplest ways we can control the positioning. Now, with the tree in our scene, switch the main view area over to the Game tab.

Unity07

Figure 7: How our scene looks from the camera

Yes, I know, the tree looks quite out of place, but you’re seeing it without building more to our scene such as a surface and so forth. It’ll take quite some time to make it look in-place. Before we continue, why not try changing the Y position of the camera, so it moves higher, creating a better view of our tree. You also could add more objects to build out your scene a little more.

However, we now have a scene, albeit a view simple one. Let’s move on to building this application as a UWP app.

Building the UWP Application

Before we go on to building our application, we need to save our scene. From within the file menu, save the scene; then, open the Build Settings window again from the file menu. You’ll be presented with the following…

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Figure 8: The opened Build Settings window

If you can’t see your scene listed in the Scenes In Build list, simply click the Add Open Scenes button below the list to add it. Once that’s done, change the platform to Window Store by selecting it in the List and clicking Switch Platform; then, set the SDK to Universal 10.

Note: If this is the first time you’ve run Unity, you may find the Windows Store platform at the bottom; it may require you to download a module before it will be usable. You will see a link to download this if you select the platform. Also, if you do need to install this module, Unity will likely require a restart after installation.

If you’re good to go, click Build. It will ask you to select a folder to place the output in; I created a folder in my Unity project directory named ‘UWPBuild’. Once you’ve selected your folder, sit back and allow Unity the necessary time to build the project for you.

The Built Project

When Unity has completed the build process, it will open your project’s directory for you. Inside that directory, navigate to the UWPBuild folder we created for the output, and you’ll see something like this…

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Figure 9: The output from our Windows Store build

And, look, we have a Visual Studio Solution ready for us! I’ve opened my project in Visual Studio, which gives me a view from my Solution Explorer that you can see in Figure 10.

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Figure 10: The build output from Unity open in Visual Studio 2015

All that remains now is to build your project in VS and run it. My build options are set to Debug, x86 on the local machine. Here’s what my UWP app looks like when running, defaulted to full screen…

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Figure 11: The finished project

Final Words

This was a very simple example of how to get started with Unity and UWP that didn’t even scratch the surface of what is possible. If you followed along with my previous article on starting a UWP app with Cortana, you now could start a game using Cortana. And, perhaps do something with the data Cortana gives you when starting that game.

Also, keep in mind Unity already has a lot of stuff in it that is targeted at Windows 10 Holographic. If you already own a Microsoft HoloLense, there are many possibilities for a lot of fun once you bring Unity into the equation.

If you have any questions on this article, you can always find me on Twitter @GLanata.

Universal Windows Platform Vs Wpf? Trust The Answer

Are you looking for an answer to the topic “universal windows platform vs wpf“? We answer all your questions at the website barkmanoil.com in category: Newly updated financial and investment news for you. You will find the answer right below.

WPF (Windows Presentation Foundation) is a GUI oriented technology. UWP (Universal Windows Platform), goes beyond GUI only, and provides a full framework for implementing applications, but UWP apps are designed to run within the Windows Store. This means a UWP app cannot run outside of the UWP Sandbox. WPF is another UI framework, and UWP uses many concepts that you find in WPF, like XAML, data binding, styles etc. That means that a WPF developer gets up to speed with UWP quite fast, and vice versa. But WPF is not a UI framework that C++ developers can use, for WPF you have to develop with . WPF is still one of the most used app frameworks in use on Windows (right behind WinForms). Thanks for reading!

WPF WinForms
It can render fast as compared to WinForms, complexity, and support. It renders slow as compared to WPF.

Universal Windows Platform Vs Wpf

Universal Windows Platform Vs Wpf

Table of Contents

What is the difference between WPF and UWP?

WPF is another UI framework, and UWP uses many concepts that you find in WPF, like XAML, data binding, styles etc. That means that a WPF developer gets up to speed with UWP quite fast, and vice versa. But WPF is not a UI framework that C++ developers can use, for WPF you have to develop with .

Which is better WPF or Windows Forms?

WPF WinForms
It can render fast as compared to WinForms, complexity, and support. It renders slow as compared to WPF.

C# Compare Windows Forms vs WPF vs UWP

Images related to the topicC# Compare Windows Forms vs WPF vs UWP

C# Compare Windows Forms Vs Wpf Vs Uwp

C# Compare Windows Forms Vs Wpf Vs Uwp

Is WPF still relevant in 2020?

WPF is still one of the most used app frameworks in use on Windows (right behind WinForms). Thanks for reading!

What is replacing WPF?

Universal Windows Platform. Both Windows Forms and WPF are old, and Microsoft is pointing developers towards its Universal Windows Platform (UWP) instead. UWP is an evolution of the new application platform introduced in Windows 8 in 2012.

Is UWP dead?

Microsoft continues to baby-step around the obvious, but it has officially deprecated the Universal Windows Platform (UWP) as it pushes the desktop-focused Windows App SDK (formerly called Project Reunion) and WinUI 3 as the future of Windows application development.

Will Maui replace WPF?

NET MAUI is intended to unify and replace technologies like WPF. UWP or Xamarin. It’s in preview at the moment, but it only matters if you want to release in the next four months.

Does WPF have a future?

Now this is a big thing coming from Microsoft where it is making a move from WPF to . NET Core. This move clearly explains that Microsoft sees a future in WPF and considers it as a UI framework for the . NET platform.

See some more details on the topic universal windows platform vs wpf here:

What is Actually the Universal Windows Platform and what is …

WPF is another UI framework, and UWP uses many concepts that you find in WPF, like XAML, data binding, styles etc. That means that a WPF …

Tương lai của Wpf và Uwp – dev chat – Dạy Nhau Học

Nên mình đang thắc mắc liệu WPF và UWP có phát triển được ở Việt Nam mình không? Định hướng phát triển của Desktop app liệu còn tốt ở thời điểm …

Which one is better WinForms, WPF or UWP : r/csharp – Reddit

I currently use WinForms and I am just curious if I should switch to WPF or UWP if they are more Faster, Versatile and Looks Better.

UWP vs. WPF – jbe2277/waf Wiki

WPF is an UI technology stack based on the .NET Framework. UWP is a complete new application platform which was introduced as an alternative to the classic …

Can you mix WPF and WinForms?

Yes you can, both Windows Forms within a WPF application, and WPF controls within Windows Forms.

Are Windows Forms obsolete?

Because of its high age (born in 2003), WinForm was officially declared dead by Microsoft in 2014. However, Win Form is still alive and well.

Should I learn WPF 2021?

Yes WPF is worth learning. If you look at the use of WPF currently it is the preferred approach to develop desktop applications on windows.

Does .NET 6 support WPF?

NET 5/6+ gives us an updated version of Windows Presentation Foundation (WPF). Unlike Web Forms or the Windows Communication Foundation (WCF), Microsoft brought this .

Is WPF hard to learn?

The difficulty with learning WPF is not so much the API as the model. It’s a very different mental model than you’d use with something like Windows Forms. Rather than writing methods that imperatively populate a UI element, you generally data bind to properties on an object.

Do companies use WPF?

Companies are still using Windows Forms because it allows communication with Windows on a lower level than a web application. WPF also allows greater data binding and has easier tools to handle complex tasks. Show activity on this post.

Does Blazor have a future?

If you have a team that knows . NET and they’re building an internal business application, Blazor lets them be more productive and build the front-end and back-end with one stack. If you were considering a Windows desktop application (built on something like WPF), Blazor is a more future-forward choice.

Intro to UWP (Universal Windows Platform) Apps in C#

Images related to the topicIntro to UWP (Universal Windows Platform) Apps in C#

Intro To Uwp (Universal Windows Platform) Apps In C#

Intro To Uwp (Universal Windows Platform) Apps In C#

Is WPF platform independent technology?

WPF however is DPI independent. So if you have two monitors with different DPI settings, Hydrology Studio automatically adjusts itself to the hardware its running on. It’s built on top of DirectX, (commonly used in high-tech computer games) which can take advantage of new graphics cards as they come out.

Is XAML dead?

XAML has stood the test of time and remains a flexible UI definition language. This article explores the app platforms that XAML powers today and looks ahead at what might be in store for future. XAML is dead.

Does UWP use .NET core?

UWP does NOT run on the . NET Core App runtime like a . NET Console does, if that makes sense.

Does UWP use .NET framework?

NET Standard is supported in which UWP versions. If you are developing a Desktop app, see instead . NET Framework versions and dependencies for detailed information on . NET framework availability.

Will Maui replace xamarin?

Microsoft Will Replace Xamarin Forms With MAUI . NET. Microsoft has updated Xamarin. Essentials and has revealed its plans for Xamarin.

What is Blazor desktop?

Blazor Hybrid apps with WPF and Windows Forms

Razor components run natively in the Windows desktop and render to an embedded Web View. Using Blazor in WPF and Windows Forms enables you to add new UI to your existing Windows desktop apps that can be reused across platforms with . NET MAUI or on the web.

What is new in Maui net?

NET MAUI are fully ahead-of-time (AOT) compiled from C# into native ARM assembly code. macOS apps built using . NET MAUI use Mac Catalyst, a solution from Apple that brings your iOS app built with UIKit to the desktop, and augments it with additional AppKit and platform APIs as required. Windows apps built using .

Is WPF still in demand?

Yes. WPF is probably still the best technology out there for building Desktop Applications. It is extremely powerful for creating any PC business based application and there are businesses that still use applications that were written in this technology.

Is WPF in .NET core?

WPF is a . NET Core UI framework for building Windows desktop applications.

Can WPF be targeted to web browser?

All replies. WPF only runs on windows. You can make a type of wpf application called xbap which runs in a browser.

Is WPF still current?

It was in 2006 that Windows Presentation Foundation (WPF) was released with . NET framework 3.0. Over the years it got improved and it is still now in the market in 2021.

Is WPF phased out?

WPF is not dead in any way. It is still the preferred technology for developing desktop applications on Windows and very much alive and being continuously worked on.

WinForm vs WPF vs UWP vs Console – The C# Desktop UI Showdown (and the future with .NET 5)

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Winform Vs Wpf Vs Uwp Vs Console – The C# Desktop Ui Showdown (And The Future With .Net 5)

Does UWP use .NET framework?

NET Standard is supported in which UWP versions. If you are developing a Desktop app, see instead . NET Framework versions and dependencies for detailed information on . NET framework availability.

Is UWP easy to learn?

C# Universal Windows Platform (UWP) Apps: Everything You Need to Know. . NET and C# are two of the most popular programming languages in the world and with good reason. They are both powerful, versatile, and relatively easy to learn.

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